ConSprint Help

Schedule and pace

Tell ConSprint how many hours a week you can build, and it tells you whether you'll make it to the con, and lays your steps out week by week.


Pace

Set Hours a week you can put in on the quest (the pencil button on the quest page). The Pace card then compares the work left with the time left:

The pace card

ConSprint adds up the estimated hours of everything not done yet, spreads them over the weeks until the con, and compares that with your hours a week:

Verdict Means
On track You need at most 80% of your hours a week. There's slack for surprises
Tight You need between 80% and 100%. Doable, with little room to spare
Behind You need more hours a week than you have. The card says how many more

The verdict also shows on the dashboard.

Note

Pace counts only steps with a time estimate. If some steps have none, the card says how many, since they aren't counted. Without a con date, pace can't be worked out; without hours a week, the card shows the pace you'd need.


The schedule page

Tap the calendar button on a quest page to see its schedule.

A quest's schedule

Tap a step to open it on the quest page.

Where things land

Anything with a Due date (a step, objective or mission) shows in the week it's due.

A mission's or objective's due date covers everything under it: its steps without their own date count toward that week's load. If a step's own date is later than its mission's, the mission's earlier date is the one that counts.

Steps with no due date anywhere above them aren't on the schedule, but they still count toward your pace.